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Pickleball Pirate — iOS App Case Study by CueBytes
Client

Pickleball Pirate

Country

Australia

Platform

iOS (Flutter)

Version

1.3.26 (Build 117+)

Type

Full-Stack Mobile App

Overview

All-in-One Platform for Australian Pickleball

Pickleball is one of Australia's fastest-growing recreational sports, but club operators had no dedicated platform to manage their communities. They relied on spreadsheets, manual check-ins, and generic booking tools built for other sports.

Pickleball Pirate is a native iOS application we built end-to-end — from real-time session booking to live in-match scoring and automatic venue check-in via Bluetooth beacons. It's a multi-tenant platform: one codebase powers multiple clubs, each with their own branding and configuration.

The app is live on the Apple App Store with 100+ releases, serving multiple clubs across Australia.

Tech Stack

Flutter · DartFirebase (Auth, Crashlytics)Stripe + Apple PayWebSocket / ActionCableBluetooth BLE BeaconsOneSignal Push NotificationsSentry Error TrackingFastlane CI/CD

The Problem

What Clubs Were Struggling With

Booking sessions through emails and spreadsheets — no real-time capacity tracking

No live scoring — players had to manually note scores between sets

No tournament management — bracket draws done on paper

Manual venue check-in — staff had to tick names off a clipboard

No push notifications when spots opened up on full sessions

No way to scale a single solution across multiple club locations

What We Built

Key Features Delivered

Session Discovery & Booking

Real-time session cards showing live capacity, pricing, and location. Integrated Stripe + Apple Pay checkout with cancellation and waitlist support.

Live WebSocket Updates

Persistent ActionCable connection keeps sessions and scores live — no pull-to-refresh. Critical for high-demand sessions that fill in seconds.

Tournament Brackets & Live Scoring

Custom Flutter canvas painter renders full visual brackets with connecting lines. Scores update in real time via WebSocket with serving indicators.

BLE Beacon Auto Check-In

Players auto-check-in on arrival via Bluetooth beacon proximity scanning — zero manual action required. Per-tenant beacon configuration.

Push Notifications + Deep Links

Dual FCM + OneSignal stack ensures reliable delivery. Notifications deep-link to the exact screen — booking, message, session detail.

Payments & Subscriptions

Stripe payment sheet supporting credit cards and Apple Pay. Booking confirmations include full pricing breakdown and refund tracking.

Multi-Tenant Architecture

One codebase powers multiple clubs. Per-tenant session filtering, beacon config, and dynamic base URL resolution — new clubs with zero code changes.

Connectivity Resilience

ConnectivityCubit monitors real internet reachability (not just WiFi). Graceful offline screen, auto-reload on reconnect.

Architecture

How It's Built

State Management

Built on flutter_bloc with a clean BLoC + Cubit separation. Each screen has its own cubit handling a single concern — sessions, scores, messaging, auth, BLE, connectivity.

UI → Cubits/BLoCs
  → Repositories
    → Network / API

Real-Time Layer

A singleton GlobalWebSocketService manages the ActionCable connection with multiple concurrent channel subscriptions. Dual stream controllers fan out session_updated and score_updated events to screen-level cubits independently.

Multi-Tenant Support

Per-tenant session filtering, beacon UUIDs, dynamic base URL resolution, and club-specific offer types — all driven by configuration. New clubs go live with zero code changes.

Observability

Dual error tracking with Firebase Crashlytics (crash reporting) and Sentry (performance monitoring). Full visibility across the live user base across development, staging, and production environments.

Outcome

What We Delivered

100+ App Store releases (Build 117+)

Multi-club platform live in Australia

Replaced manual spreadsheet booking entirely

Reduced no-shows via automated push reminders

New clubs onboarded with zero code changes

Full Sentry + Crashlytics observability in production

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